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Thread Statistics | Show CCP posts - 5 post(s) |

Julia Reave
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Posted - 2006.08.23 18:29:00 -
[1]
One more step towards instancing, one more step away from an unsharded universe...not mentioning it's now lost uniqueness (China)...
Very bad move, serious disappointment!
The reasoning is in this thread, so I won't repeat it...
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Julia Reave
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Posted - 2006.08.23 19:06:00 -
[2]
Originally by: Tizi Sounds like they are digging the grave for the single server concept. You have to allow a large fleet to jump unhampered into a crowded system to try and take it over. Without that core ability, Eve becomes a childs game of who can keep their systems full all the time.
The key to handling large loads of ships is graceful degradation. It's not an easy thing to accomplish, but it is crucial that CCP find a solution in order to remain competitive. If everybody gets a little slower when a system gets crowded then things remain competitive for all parties. People who don't want the slowdown will be encouraged to leave, but they don't have to. The queue solution eliminates equal competition for all. As such it is terrible game design for a competitive game.
QFT
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Julia Reave
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Posted - 2006.08.23 20:04:00 -
[3]
Originally by: Brox perfect reason for many ppl to leave the game. ur killing it ccp, get rid else eve will go under!
QFT
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Julia Reave
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Posted - 2006.08.25 10:27:00 -
[4]
Originally by: Karl Shade This aint dropping off page one. Needs to be adressed.
Right you are ;) *bump*
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Julia Reave
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Posted - 2006.08.26 10:07:00 -
[5]
Originally by: Darien back to the top with this one
Agreed ;)
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Julia Reave
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Posted - 2006.08.26 14:47:00 -
[6]
Edited by: Julia Reave on 26/08/2006 14:47:49
Originally by: Azaries And the queue continues

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Julia Reave
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Posted - 2006.08.27 07:55:00 -
[7]
Moving to top!
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Julia Reave
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Posted - 2006.08.28 05:55:00 -
[8]
Originally by: Moelann This subject is a game breaker for me. If it is still in the game when my subscription is due, I will cancel, period.
Same here.
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Julia Reave
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Posted - 2006.08.29 10:41:00 -
[9]
Bump before downtime! Your chance now, devs!
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Julia Reave
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Posted - 2006.08.30 07:31:00 -
[10]
Subscription cancelled.
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Julia Reave
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Posted - 2006.09.01 09:59:00 -
[11]
I still don't like it.
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Julia Reave
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Posted - 2006.09.08 15:50:00 -
[12]
*bump*
nothing to drop there, queues are still there, still a problem...!
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Julia Reave
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Posted - 2006.09.08 20:46:00 -
[13]
So is it supposed to stay like it is now??? 
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Julia Reave
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Posted - 2006.09.09 06:48:00 -
[14]
These queues (and the bm nerfing) are all just hacks and patchwork on top of a load balancing (not on the fly, only at downtime), and node (max. one cpu per system) design that is FUBARed...ever heard this before? Well, thought, I mention it again...
So when is something going to be done about this? How does complete rewrite of all related code sound to you? Sounds like a fun project, right? Well, get going!
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Julia Reave
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Posted - 2006.09.09 11:29:00 -
[15]
*bump*
Or are they not planning on doing anything except waiting for the complaints to dry out?
They might lose some customers on the way, but maybe they don't care much about these?
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Julia Reave
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Posted - 2006.09.10 14:11:00 -
[16]
*bump*
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Julia Reave
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Posted - 2006.09.11 08:50:00 -
[17]
So what?
People only talking about lag lately...not without reason it seems...we still have this "feature" called queues to whine about!
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Julia Reave
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Posted - 2006.09.12 09:14:00 -
[18]
The official response was probably the latest patch notes explaining how queues work. 
Someone remember that dev post earlier saying they were put in by accident and going to be disabled? No comment...
Queues kicking in means (if they work as intended) a node is at 700 people or 95% CPU...
A limit to 700 people seems a bit artificial, and the amount of queues makes you realize that loads of nodes are quite often at 95% CPU, which should make you worry...
Well, it all comes down to the implementation of working on-the-fly load balancing, might be easier said than done, of course, but is there any other solution? Queues, nerfs etc. are not it...
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Julia Reave
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Posted - 2006.09.13 14:33:00 -
[19]
*bump*
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Julia Reave
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Posted - 2006.09.14 10:59:00 -
[20]
...with pleasure...*bump*
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Julia Reave
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Posted - 2006.09.15 09:13:00 -
[21]
*bump*
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Julia Reave
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Posted - 2006.09.16 11:27:00 -
[22]
*bump*
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Julia Reave
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Posted - 2006.09.18 08:37:00 -
[23]
So what? Queues gonna stay in game even after (hopefully, let's believe in the new dev blog...) issues have been fixed? Then you will still be able to just occupy a system by putting loads of people (700) or loads of activity (95% CPU) into it...not mentioning that will at the same time queue all other possible systems on the same node...and not mentioning that any battles with more than 700 people are then not possible by default...is that what CCP wants?
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Julia Reave
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Posted - 2006.09.19 11:51:00 -
[24]
Looks like this is another nerf to the game that is first cried about loudly, then silently swallowed...
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Julia Reave
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Posted - 2006.09.20 17:36:00 -
[25]
How are you today?
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Julia Reave
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Posted - 2006.09.21 08:31:00 -
[26]
*bump*
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Julia Reave
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Posted - 2006.09.22 09:40:00 -
[27]
We're not gonna let this one die, are we?
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Julia Reave
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Posted - 2006.09.23 09:52:00 -
[28]
No, we aren't!
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Julia Reave
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Posted - 2006.09.24 08:57:00 -
[29]
Say "No!" to queues! ...today!
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Julia Reave
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Posted - 2006.09.24 17:11:00 -
[30]
Originally by: Nerf Caldari For God's sake, why is this thread not dead? CCP wrote a whole blog about it. They know it's a problem and they're working on it. The queues will be gone soon, just give it some time.
Nowhere do they say that queues are going to be removed, do they? And if they stay in their current form, you can completely occupy a system by
a) putting 700 people into it. b) doing loads of activity (95% cpu) in it.
At the same time troubling any other systems still on that node.
Real solution would be
a) Complete removal of queues b) realtime load balancing c) ability to have more than one cpu per system
I personally doubt they will put in the work to realize b) and c) anytime soon (probably major rewrite of a large part of the codebase)...so what do we get? Queues (bm nerfs etc.) ...stupid hacks on top of a codebase that cannot handle the load of a few hundred players on a node...
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Julia Reave
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Posted - 2006.09.25 11:16:00 -
[31]
*bump* 
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Julia Reave
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Posted - 2006.09.26 09:13:00 -
[32]
You know you don't want them...
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Julia Reave
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Posted - 2006.09.26 21:06:00 -
[33]
When the first complaints came in some dev said "they are part of the Dragon code (China) we use, but should be disabled on Tranquility, they were left on by accident."
Later they just explained how they work (700 people or 95% cpu) and never talked about that "accident" again.....
About if they're going to stay or are planned on being removed there has been no further clarification afaik.
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Julia Reave
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Posted - 2006.09.28 12:49:00 -
[34]
Don't forget us!
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Julia Reave
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Posted - 2006.09.29 06:58:00 -
[35]
Please...
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Julia Reave
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Posted - 2006.09.30 10:24:00 -
[36]
Have a nice weekend everyone... 
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Julia Reave
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Posted - 2006.10.01 11:21:00 -
[37]
How's it going?
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Julia Reave
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Posted - 2006.10.02 08:32:00 -
[38]
*bump*
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Julia Reave
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Posted - 2006.10.02 11:47:00 -
[39]
How about you apply for the job of a moderator?
If there's any information from devs regarding queues that is newer than the explanation of how they work (700 people/system or 95% cpu), please point me to it.
In any case, I still think the only fix to queues is their removal.
Of course, that alone wouldn't help much, many other load-balancing/stability changes etc. are needed, as has been discussed a lot already, but queues themselves don't solve any problems the server/code is having.
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Julia Reave
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Posted - 2006.10.04 09:56:00 -
[40]
Happy bumping!
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Julia Reave
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Posted - 2006.10.05 10:42:00 -
[41]

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Julia Reave
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Posted - 2006.10.05 12:08:00 -
[42]
Originally by: Huitzilopochtli Tlaloc Please do not "Bump" the thread. It is considered spamming and is not allowed. If you do not have anything constructive to add to the post then please do not post at all. It could result in the thread being locked and warnings given.
Thanks
Finally some new mod felt the need to do something. Congratulations, you can read the rules! And red is such a nice color to post in, makes you look more important!
Won't change the fact, that these queues are a major gamebreaker! But let's all try to be more constructive about them now...as if we hadn't tried... 
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Julia Reave
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Posted - 2006.10.10 21:51:00 -
[43]
Originally by: Smacko Thug Expecting an answer to the questions raised in this thread isnt to much to ask.
Indeed... 
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